One-line positioning

Technical 3D artist for an interactive installation visualizing how human actions shape conditional future environments.

Context

The Accelerator: DreamCube is an interactive installation that immerses visitors in a sustainability-driven future scenario where outcomes evolve based on user decisions.

Your role

I owned the interaction and world-building implementation for the future-green city zone. I built Vive controller interactions so users could paint landscape areas, control foliage growth, and paint grass in real time. I also led the full city look development for this future-natural environment and completed level design for the interactive area.

Team setup

  • Technical implementation-focused interactive installation workflow.

  • My primary ownership covered interaction systems, look development, and level design for the target zone.

Workflow

  • Build baseline city state as a conventional urban landscape.

  • Implement Vive controller tools for direct landscape painting and grass/foliage painting.

  • Connect user interaction to environmental transformation logic so the city transitions into a greener future-natural state.

  • Tune lookdev and level layout to keep transformation readable and visually coherent during interaction.

Key deliverables

  • Vive controller landscape painting system.

  • Interactive foliage growth control and grass-painting interactions.

  • Future-green city look development package.

  • Level design completion for the interactive transformation zone.

Technical challenge

This project was primarily a technical implementation effort. The core challenge was building reliable real-time interaction logic and environmental response under installation constraints, rather than optimizing for large-scale public exhibition packaging.

Outcome

Delivered a technically robust interactive prototype where user inputs changed environmental outcomes in real time, with focus on implementation quality over large public rollout.