Systems / Generative

Contact Zone Level 1

2023 / Infinitely iterating computer-generated animation

Infinitely iterating computer-generated animation populated by AI-generated creatures and automated forest camera-trap imagery.

Generative Control Systems

2026 / AI R&D – Multi-View · 4K Wide Shot · Motion Control
This research investigates controllable generative pipelines across three production-critical challenges: generating consistent multi-view outputs from a single image using a 3D-assisted workflow (Gaussian Splatting + rapid mockup) to anchor camera, depth, and lighting logic; maintaining character recognizability in 4K establishing wide shots where subjects occupy minimal screen space through world/character separation and staged refinement; and benchmarking motion control strategies across mid-shot and close-up conditions to balance motion accuracy, detail stability, and lighting coherence via hybrid anchor-frame workflows.

Buddy GPT - Context-Aware Desktop Companion

2026 / Personal Project / Context-aware chatbot

BuddyGPT is a lightweight desktop companion that lives in the corner of your screen. When woken via hotkey or click, it captures context from your last active window (screenshot-based), then replies with short, practical, colleague-style answers—helping you get unstuck rather than acting as a “do-it-for-me” agent.
The project emphasizes interaction design (wake → capture → ask → reply → auto-rest), app-aware context handling, optional web lookup, and clear privacy boundaries between local operations and what’s sent to the model.

Conceptual XR

Hold On No More

2024 / Lecture Performance / Multimedia Installations

Hold On No More is an ongoing series of projects that examines the perception of the unseen—the imperceptible forces shaping our bodies, memories, and emotional landscapes. This series spans lecture-performances, multimedia installations, and digital experiments, creating an intersection between language, memory, body perception, chaos, and control.

The project began as part of the Hybrid Arts Lab Residency at Theater Mitu, where it developed through performance, installation, and research into embodied perception.

Hunting

2023 / Immersive Installation / 3D&AI film

Hunting is my thesis project at IDM, it’s a 10-minute immersive experience that explores themes of self-identity, desire, and spirituality through the metaphor of hunting (Pray/Prey).

Hunting was chosen as an official selection for the Happy Valley Animation Festival and T-Short Animated Film Festival 2024, and received official laurels at the ONED Art/Experimental Film Festival

Mercedes VR

2023 / VR Experience / Volumetric Capture

This project is a collaboration with theater artist Flako Jimenez, I 3D designed and created this The VR experience––one part of an expansive multi-format work––immerses its viewer in a multisensory medium with a poetic, visually stunning recreation of Mercedes’ Bushwick home.

Gold Pylon & Gold Sphere

2023 / XR film / Performance
The two projects are collaborated with choreographer and director Jade Charon, I worked as
Virtual Art Designer & Technologist. GOLD PYLON is a dance performance for New York Live Arts Fresh Track Residency; GOLD SPHERE is an XR dance film.