One-line positioning

3D artist for a series of AR experiences reimagining The Gates for the 20th anniversary retrospective at The Shed and Central Park.

Context

The Gates 20th Anniversary Project translated Christo and Jeanne-Claude's 2005 installation into immersive AR-led experiences for retrospective audiences.

Your role

My primary contribution was VR previs: I developed previs sequences used heavily in early internal planning and pitch phases, even though this previs layer was not part of the final public exhibition. In parallel, I collaborated with the Art Director on fabric animation and AR map production that were included in the final project delivery.

Team setup

  • Core collaboration between technical/3D production and art direction.

  • VR previs used for internal alignment and pitch-stage communication.

  • Fabric animation and AR map tracks moved into final exhibited deliverables.

Workflow

  • Build early-stage VR previs to validate pathway behavior and spatial deployment logic.

  • Use previs outputs in internal review and pitch communication cycles.

  • Develop final-use assets with Art Director collaboration for fabric animation and AR map integration.

  • Package archival 360 materials and render references into final interactive map support.

Key deliverables

  • VR previs package for early project planning and pitch communication.

  • Final-use gate fabric animation assets developed with art-direction collaboration.

  • Interactive AR map modeling support for The Shed presentation.

Technical challenge

The project required balancing two different value tracks: non-exhibited but decision-critical previs for early-stage alignment, and final public-facing assets that had to remain historically accurate and exhibition-ready.

Outcome

VR Previz became the key internal decision tool during early planning and pitch. I also contributed final fabric animation plus AR map assets used in the exhibited experience.