One-line positioning
3D artist for a series of AR experiences reimagining The Gates for the 20th anniversary retrospective at The Shed and Central Park.
Context
The Gates 20th Anniversary Project translated Christo and Jeanne-Claude's 2005 installation into immersive AR-led experiences for retrospective audiences.
Your role
My primary contribution was VR previs: I developed previs sequences used heavily in early internal planning and pitch phases, even though this previs layer was not part of the final public exhibition. In parallel, I collaborated with the Art Director on fabric animation and AR map production that were included in the final project delivery.
Team setup
Core collaboration between technical/3D production and art direction.
VR previs used for internal alignment and pitch-stage communication.
Fabric animation and AR map tracks moved into final exhibited deliverables.
Workflow
Build early-stage VR previs to validate pathway behavior and spatial deployment logic.
Use previs outputs in internal review and pitch communication cycles.
Develop final-use assets with Art Director collaboration for fabric animation and AR map integration.
Package archival 360 materials and render references into final interactive map support.
Key deliverables
VR previs package for early project planning and pitch communication.
Final-use gate fabric animation assets developed with art-direction collaboration.
Interactive AR map modeling support for The Shed presentation.
Technical challenge
The project required balancing two different value tracks: non-exhibited but decision-critical previs for early-stage alignment, and final public-facing assets that had to remain historically accurate and exhibition-ready.
Outcome
VR Previz became the key internal decision tool during early planning and pitch. I also contributed final fabric animation plus AR map assets used in the exhibited experience.